I’ve been playing around a lot with Flash Player 10’s rotation XYZ. After doing a series of experimentation and actually implementing it into a new project, I had some doubts about Adobe’s implementation of 3D.
Experiment #1: http://blog.dcholth.com/beta/RotTester/RotTester.html
The images are laid out in a grid, with each image’s rotations (XY & Z) being set to the values of the numeric sliders at the top. As you can see, each image’s perspective looks different, because they are placed in a 3D environment with the ‘camera’ being set to a specific point. I had a heck of a time figuring out how to set that camera!
If you look at http://livedocs.adobe.com/flex/3/langref/flash/display/DisplayObject.html#rotationX it says “Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.”